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Counter Strike New Revealed After weeks of rumors Valve has finally announced Counter Strike new. It's a major upgrade to CS:GO that will put it on the Source 2 engine. It also introduces sub-tick server updates and responsive smoke grenades. It's made a lot armchair gamers scream but it's actually an upgrade for the average player. Smokes Counter Strike New has a huge update that will change the way smokes are used in the game. The changes are being described as responsive smokes and will be a significant game changer. Smokes will expand to fill in areas and move around objects on the map. They will also react to the lighting in the game, which makes them look better and more realistic. In addition to these new features, smokes will now be able to interact with game events that will provide new tactical opportunities. For instance, bullets could cause smoke to temporarily clear sightlines and explosions from hex grenades will disperse smoke obstruction. Smokes will now be more dynamic in the game. Smokes in previous versions were a fixed-shaped object that had a limited range of movement and vision blocking. The new smokes will occupy the space in which they are located and hinder a player's vision when they are there. This is a significant change that will make the game more dynamic and give both teams the same level of visibility. Smokes will also react to the lighting, weapons, and surroundings in the world space. This will make smoke more realistic and offer players different ways to use it to gain an edge over their opponents. This will be especially useful in the chaotic games that will take place on every map. Smokes are no longer a one-way. This was a major problem in CSGO, as it allowed players to see the position of their opponent from behind the smoke. Twistzz, a popular CS:GO pro, claims that the new system is an enormous improvement for players in competitive CS2 and makes it fairer for both teams. Other minor enhancements include adjusting the vertical position of smoke particles in order to minimize seeing through edges and updating spectators' smoke overlay images to reflect their camera's position. The expiration of smokes was adjusted to be in line with the visuals on the screen. Loadouts Players of CSGO can now modify their weapon selection prior to the start of every game. The new loadout system lets players to select weapons that fit their style of play and team strategies. The new system also adds new tactical depth to the game because players must balance power and utility. The CS: GO Update includes several other improvements and changes in addition to the new loadouts. Most important, the purchase menu has been completely revamped. The old buy wheel was replaced with a customizable grid which shows all the purchase options simultaneously. The grid is populated with five pistols and five “mid-tier” weapons like submachine guns and shotguns as well as five rifles and carbines. The new system is simple to use and gives players more control over their weapon selection. It will let them select the weapon that best suits their playstyle and team strategy the most, as well to experiment with various combinations. They can also compare their gear against other players to see how they stack up. While many players are pleased with the added flexibility, others have complained about it deviating from the essence of Counter-Strike. They also expressed concern over how it could affect agents' skins and loadouts specific to the map that are based on visibility. Despite these criticisms, it is important to keep in mind that the new loadout system is still in its infancy, and will undergo more thorough testing in the coming months. Some of these issues might be addressed in future updates. It is crucial to stay updated for more details. Workshop Tools are included in the update, and can be turned on from the settings menu. This allows community contributors to design weapons finishes and stickers, as also maps. The update will also ban players who break the VAC rules in matches. The latest CS: GO update is scheduled to release later this summer. Players can check out the complete list of features and upgrades by visiting the official CS: GO site. Sub-Tick Updates The world of Counter-Strike is updated by the server in discrete intervals of time called ticks. Valve wants to ensure that CS: GO is fast and smooth. The smallest delay can impact the accuracy of the shot. A new video reveals the biggest improvements to the game, also known as sub tick updates. Instead of a 64-tick update every millisecond, CSGO is now able to use sub-ticks or, as Valve calls them, “micro ticks”, to communicate with servers. The client will record each of tiny increments and then send them to the server. The server will transmit the updated game state back to players. The servers will know when you shot or jumped or peeked. While a minute-long video is not enough to fully explain everything the video explains that each piece of information sent by the client is accompanied by a time stamp, and that the server will gather all the data from all players in chronological order prior to sending it back. According to the video, a CS: GO server will now be able to send more than twice the data as a 64-tick servers. This means that even if the game's tick speed increases to 128 Hz, it'll be able to process your commands instantly and consistently. Micro-tick updates can also reduce input lag by making sure that the server responds to your actions without glitches or delays. Valve's technological improvements to the game are just beginning. Valve is using dynamic smoke and particles to improve the way smoke interacts with the environment. It's upgrading all maps with high-resolution lighting, textures and models. All CS weapons and cosmetics will also get a makeover using Source 2 tools and features. Maps The next update for Counter Strike New brings new maps as well as some classics with facelifts. The updates are currently being tested as part of a limited-test beta. The first set includes an upgrade and a touchstone map that won't see any major changes to gameplay, whereas other maps have been completely rebuilt or overhauled using the brand new Source 2 Tools. One of them is Overpass has been reworked to take advantage of the new engine's unison lighting system. The underpass on the map's dark and eerie scene is now flooded with light and makes the area spacious and less congested. Smoke grenades now expand dynamically to fill spaces, and interact with light. Another map that's been reworked is Italy that has been given an overhaul in texture lighting, structure and texture. The new version has a more balanced feel as opposed to its predecessor, which was heavily CT focused. cs2 cases can anticipate a few more classics, like Aztec and Militia to be updated in the near future. These maps will not be added to the competitive map pool, even though they are still playable. The exception is Train which has been pulled out of Active Duty and will continue to be played in tournaments. Valve hasn't yet decided whether the other maps that were removed from the pool will be reintroduced. One of the most controversial updates is one created by Helsingin Sanomat, Finland's national newspaper. The newspaper has been vocal in its criticism of Russia's actions against Ukraine. This map is based on war-ravaged Donetsk. The map is called de_voyna, and contains a range of references to the war. The developer will release a collection of Source 2 Tools for map makers in the future. This will include features like improved lighting and character read as well as a physically based rendering system that produces realistic textures, materials and reflections. It will also make it easier to implement real-world objects, like windows and doors. The update is scheduled to launch sometime in the summer.